What the vulnerability does

01Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Key dates

02Disclosure timeline

December 3, 2020 CVE published
August 4, 2024 Record updated