What the vulnerability does

01Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Key dates

02Disclosure timeline

December 2, 2020 CVE published
August 4, 2024 Record updated